Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(460 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana6
Mana rocks1
Other acceleration7
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines3
Spot removal4
Board wipes2
Stax & hate7
Mono-Color Powerhouse Lands (5)+22ⓘ
Mana Acceleration (14 sources)+4ⓘ
Premium utility lands2
Utility lands6
Taplands2
Basic lands1
Plains+22
Combat Damage Synergy: token swarm strategy, 8 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces2
Win conditions4
Combat threats8
Token generators6
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats93Interaction90Speed89
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal23 cards
23 angel creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.