Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana10
Mana rocks4
Mana dorks8
Land ramp6
Other acceleration2
Treasure generators1
Tutors6
Draw engines4
Cantrips & burst draw5
Value engines4
Spot removal6
Land destruction2
Stax & hate1
Protection2
Mono-Color Powerhouse Lands (10)+25ⓘ
Mana Acceleration (31 sources)+15ⓘ
Premium utility lands2
Utility lands8
Taplands1
Basic lands1
Forest+13
Combat Damage Synergy: token swarm strategy, 6 token doublers, 2 haste enablers, 3 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 98%)+24ⓘ
Combo pieces2
Synergy pieces2
Win conditions3
Combat threats6
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Speed98Threats85Mana base82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.