Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence228 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Land ramp22
Other acceleration3
Draw engines2
Cantrips & burst draw4
Scry & Surveil4
Recursion3
Value engines7
Synergy support1
Artifact/enchantment removal1
Spot removal4
Protection7
Mana Acceleration+15ⓘ
Fetchlands4
Utility lands4
Taplands2
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces10
Win conditions3
Combat threats2
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters14 cards
14 counter synergies. Grow creatures over time for massive threats.
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Landfall9 cards
9 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Voltron (Commander)7 cards
This deck equips or enchants the commander to deal commander damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.