Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(288 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks9
Land ramp2
Treasure generators4
Commander Draw Engine (The Second Doctor provides card draw)+15ⓘ
Draw engines12
Cantrips & burst draw3
Recursion1
Value engines1
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Counterspells6
Spot removal4
Board wipes3
Stax & hate12
Protection2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands7
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Win conditions2
Drain effects1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Interaction85Mana base78Speed61
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Forced Combat / Goad15 cards
15 forced combat effects. Make opponents attack each other.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Group Hug10 cards
10 group hug effects. Help everyone while secretly advancing your plan.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.