Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(228 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Land ramp1
Other acceleration1
Treasure generators2
Commander Draw Engine (Anje Falkenrath provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw5
Wheels1
Scry & Surveil1
Recursion8
Value engines2
Spot removal6
Graveyard hate1
Board wipes3
Two-Color Mana Base (no fixing needed)+19ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Premium utility lands2
Utility lands3
Taplands3
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces14
Win conditions2
Combat threats2
Sacrifice outlets4
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats85Mana base75Consistency64
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.