Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(327 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+2ⓘ
Fast mana1
Mana rocks3
Mana dorks8
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines8
Cantrips & burst draw6
Recursion4
Value engines3
Spot removal6
Board wipes4
Stax & hate1
Protection3
Two-Color Powerhouse Lands (4)+14ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands6
Premium utility lands1
Utility lands14
Taplands8
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces17
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators2
Reanimation1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Threats91Mana base88Consistency77
1.8 above Bracket 1 ceiling (3)
-0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.