Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(452 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw6
Wheels1
Recursion1
Value engines7
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Counterspells6
Spot removal2
Board wipes3
Stax & hate3
Protection1
Other1
Two-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands2
11 Combo(s) Detected (Consistency: 79%)+67ⓘ
Combo pieces9
Synergy pieces2
Win conditions1
Combat threats2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Consistency88Threats83Mana base75
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Mill28 cards
28 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Discard5 cards
5 discard synergies. Empty opponents' hands while gaining value.
Combos11 total
- Maddening Cacophony+Fraying Sanity
- Duskmantle Guildmage+Mindcrank
- Traumatize+Fraying Sanity
- Cut Your Losses+Fraying Sanity
- Duskmantle Guildmage+Maddening Cacophony
- Terisian Mindbreaker+Fraying Sanity
- Riverchurn Monument+Maddening Cacophony
- Riverchurn Monument+Cut Your Losses
- Riverchurn Monument+Traumatize
- Riverchurn Monument+Terisian Mindbreaker