Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(337 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp3
Other acceleration1
Treasure generators3
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines4
Spot removal2
Graveyard hate1
Protection1
Two-Color Mana Base (no fixing needed)+18ⓘ
Fetchlands2
Premium utility lands1
Utility lands7
Taplands5
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 60%)+24ⓘ
Combo pieces3
Synergy pieces25
Combat threats4
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats97Mana base75Speed72
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.