Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence225 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana dorks4
Land ramp6
Other acceleration4
Other1
Tutors2
Draw engines9
Cantrips & burst draw1
Value engines15
Spot removal7
Board wipes2
Stax & hate3
Protection8
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands9
+6
+6
+6
+5
+5
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+6
+4
+3
Combat Damage Synergy: token package, 7 token doublers, 2 extra combats, 2 haste enablers, 4 evasion enablers, 3 damage multipliers+25ⓘ
Synergy pieces9
Combat threats6
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Mana base85Speed76Interaction75
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters33 cards
33 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.