Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(256 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp2
Other acceleration4
Treasure generators7
Tutors1
Draw engines7
Cantrips & burst draw4
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate2
Protection1
Fetchlands6
Utility lands2
Combat Damage Synergy: 11 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces11
Win conditions5
Combat threats3
Sacrifice outlets1
Drain effects4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats86Mana base72Speed60
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.