Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(389 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Other acceleration3
Treasure generators11
Other2
Tutors3
+4
Draw engines8
Cantrips & burst draw1
Recursion1
+5
Value engines4
Counterspells2
Spot removal4
Board wipes2
Stax & hate1
Protection5
Fetchlands3
+8
+8
+8
Dual & shock lands7
+6
+6
+6
+5
+5
+5
+4
Premium utility lands3
+6
+5
+2
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands9
+2
+2
+2
Basic lands3
+1
+1
+1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 haste enablers, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 83%)+22ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces1
Win conditions8
Combat threats6
Sacrifice outlets2
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Mana base91Speed77
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Treasure21 cards
21 treasure generators. Ramp and artifact synergies in one package.
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