Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(443 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Mana rocks6
Land ramp3
Other acceleration1
Tutors3
Draw engines7
Cantrips & burst draw4
Wheels1
Recursion5
Value engines7
Counterspells5
Spot removal16
Graveyard hate1
Board wipes3
Stax & hate7
Protection4
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Premium utility lands6
Utility lands6
Taplands10
Other1
1 Combo Family (1 lines, Consistency: 83%)+22ⓘ
Tempo Control (lockout lethality)+14.8ⓘ
2 extra turn effects+10ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats3
Reanimation1
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction96Threats82Mana base81
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes3 total
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Theft9 cards
9 steal effects. Turn opponents' threats against them.
Graveyard (Commander)7 cards
This deck uses the graveyard as a primary resource.