Commander
4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence268 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks3
Land ramp7
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw6
Recursion12
Value engines4
Spot removal10
Graveyard hate2
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
+7
+5
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands2
+2
+2
Taplands3
+2
+2
Basic lands2
+13
+12
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces19
Win conditions1
Sacrifice outlets5
Drain effects1
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats89Mana base77Speed61
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)18 cards
This deck uses the graveyard as a primary resource.
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Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
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Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.