[Primer] Tyranid Hive - Magus Lucea Kane EDH

4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(284 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
Sacrifice outlets1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.3 (Bracket 2)+Game Changers Bracket 3
Mana base95Speed85Interaction77
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

+1/+1 Counters29 cards

29 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies27 cards

27 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.