Rakka Mar

Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Deterministic combo linesPyromancer's Goggles,Flare of Duplication
High confidence(309 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mana Acceleration (19 sources)+9
Mono-Color Mana Base (no fixing needed)+4
Mono-Color Powerhouse Lands (1)+1
Fetchlands1
Taplands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Threats93Mana base70Speed66

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes10 total

Burn13 cards

13 damage dealers. Burn opponents down with direct damage.

Elemental Tribal12 cards

12 elemental creatures detected. Tribal synergies can create powerful board states.

Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos4 total