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HomeExplore decksCommanders
WUR

Babies!

viaArchidektArchidekt·Updated 21h ago·19 views·

Power level

5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence337 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators1
Other acceleration1
Commander Synergy+1ⓘ
Draw engines4
Cantrips & burst draw11
Scry & Surveil1
Recursion4
Value engines2
Spot removal9
Board wipes5
Stax & hate1
Protection2
Soft interaction1
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands6
Taplands7
Basic lands3
Combat Damage Synergy+25ⓘ
1 Combo Family+17ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces13
Win conditions1
Combat threats4
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+2-card combo 1→ Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

Markers
Learn more →
✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none

Themes5 total

Tokens (Commander)18 cards

This deck generates and leverages a wide board of creature tokens.

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Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos1 total

  • 2-card combo · 1
  • ++
    1 setup prereq