Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration3
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw9
Counterspells6
Spot removal5
Artifact/enchantment removal1
Board wipes3
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands6
Tempo Control (lockout lethality)+11ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: 1 token doubler, 1 evasion enabler+7ⓘ
Combo pieces1
Synergy pieces6
Win conditions1
Token generators3
Clone effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency84Interaction84Mana base80
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Superfriends13 cards
13 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.