3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence211 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana2
Mana rocks6
Mana dorks1
Land ramp7
Other acceleration1
Treasure generators1
Other acceleration4
Tutors1
Cantrips & burst draw4
Scry & Surveil2
Recursion3
Value engines2
Spot removal3
Graveyard hate1
Board wipes1
Protection2
Mana Acceleration+6ⓘ
Fetchlands3
Premium utility lands1
Utility lands5
Taplands8
Basic lands3
Combat Damage Synergy+25ⓘ
Synergy pieces13
Win conditions2
Combat threats16
Enablers2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Vehicles16 cards
16 vehicles. Crew artifact creatures to push damage and close games.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.