Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(348 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana rocks1
Mana dorks3
Other acceleration2
Treasure generators1
Commander Draw Engine (Phelddagrif provides card draw)+10ⓘ
Tutors1
Draw engines11
Cantrips & burst draw2
Recursion1
Value engines3
Counterspells2
Spot removal5
Board wipes3
Stax & hate8
Protection1
Fetchlands3
Premium utility lands1
Utility lands5
Taplands7
4 Combo Families (5 lines, Consistency: 55%)+31ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 damage multiplier+12ⓘ
Combo pieces5
Synergy pieces17
Win conditions1
Combat threats6
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats97Interaction72Mana base69
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
Tap / Untap8 cards
8 tap/untap synergies. Generate extra value from activated abilities.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.