Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence189 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Treasure generators2
Other1
Draw engines3
Cantrips & burst draw19
Recursion2
Value engines3
Spot removal27
Graveyard hate1
Board wipes4
Protection4
Two-Color Mana Base (no fixing needed)+34ⓘ
Utility lands1
+2
Taplands2
+3
+2
Basic lands2
+16
+18
Tempo Control (lockout lethality)+16.8ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces1
Combat threats3
Drain effects1
Token generators1
Reanimation2
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Interaction87Mana base75Consistency64
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.