Lovecraft & Chill

Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence460 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+4
Heavy Curve−10
Fast mana5
Mana rocks9
Mana dorks3
Land ramp2
Other acceleration5
Treasure generators2
Commander Synergy+4
Tutors2
Draw engines7
Cantrips & burst draw3
Scry & Surveil2
Recursion4
Value engines1
Counterspells1
Spot removal8
Board wipes3
Stax & hate3
Edict effects1
Protection1
Mana Acceleration+12
Fetchlands3
Dual & shock lands10
Premium utility lands5
Utility lands11
Taplands3
Basic lands6
Combat Damage Synergy+25
1 Combo Family+21
Commander Synergy+12
Combo pieces2
Synergy pieces12
Win conditions6
Combat threats4
Enablers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5 → Bracket 3

1.5 above Bracket 2 ceiling (5)

0.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Tokens (Commander)17 cards

This deck generates and leverages a wide board of creature tokens.

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Stompy / Big Mana24 cards

24 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos1 total

  • 3-card combo · 1
  • +++
    1 setup prereq

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.