Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence460 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+4ⓘ
Heavy Curve−10ⓘ
Fast mana5
Mana rocks9
Mana dorks3
Land ramp2
Other acceleration5
Treasure generators2
Commander Synergy+4ⓘ
Tutors2
Draw engines7
Cantrips & burst draw3
Scry & Surveil2
Recursion4
Value engines1
Counterspells1
Spot removal8
Board wipes3
Stax & hate3
Edict effects1
Protection1
Mana Acceleration+12ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands5
Utility lands11
Taplands3
Basic lands6
Combat Damage Synergy+25ⓘ
1 Combo Family+21ⓘ
Commander Synergy+12ⓘ
Combo pieces2
Synergy pieces12
Win conditions6
Combat threats4
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.5 → Bracket 3
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Tokens (Commander)17 cards
This deck generates and leverages a wide board of creature tokens.
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Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.