5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence369 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks8
Mana dorks1
Land ramp12
Other acceleration5
Commander Synergy+1ⓘ
Tutors3
Draw engines8
Cantrips & burst draw2
Scry & Surveil3
Recursion6
Value engines2
Spot removal7
Board wipes1
Stax & hate3
Protection4
Mana Acceleration+15ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands1
Basic lands3
Other1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces10
Win conditions1
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Enchantress22 cards
22 enchantment synergy cards. The deck rewards casting enchantments.
,,,,
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Tokens (Commander)10 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.