Anikthea, Hand of Erebos

Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence369 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1
Fast mana2
Mana rocks8
Mana dorks1
Land ramp12
Other acceleration5
Commander Synergy+1
Tutors3
Draw engines8
Cantrips & burst draw2
Scry & Surveil3
Recursion6
Value engines2
Spot removal7
Board wipes1
Stax & hate3
Protection4
Mana Acceleration+15
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands1
Basic lands3
Other1
Combat Damage Synergy+25
Commander Synergy+1
Synergy pieces10
Win conditions1
Combat threats2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Enchantress22 cards

22 enchantment synergy cards. The deck rewards casting enchantments.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Tokens (Commander)10 cards

This deck generates and leverages a wide board of creature tokens.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.