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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence512 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana4
Mana rocks6
Other acceleration2
Treasure generators2
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion3
Value engines1
Counterspells2
Spot removal3
Board wipes4
Stax & hate3
Edict effects1
Protection2
Mana Acceleration+2ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands5
Basic lands3
9 Combo(s) Detected (Consistency: 66%)+53ⓘ
Combat Damage Synergy: token package, 3 tribal lords, 1 evasion enabler, aristocrats engine+23ⓘ
Combo pieces15
Synergy pieces5
Win conditions2
Combat threats4
Drain effects2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal11 cards
11 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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