Beholders Mayhem

4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(268 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Draw Engine (Karazikar, the Eye Tyrant provides card draw)+10
Two-Color Mana Base (no fixing needed)+9
Two-Color Powerhouse Lands (2)+4
Dual & shock lands1
Premium utility lands2
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2
Threats82Interaction79Mana base75

1.1 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Forced Combat / Goad19 cards

19 forced combat effects. Make opponents attack each other.

Token Strategy17 cards

17 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.