Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(384 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Other acceleration2
Draw engines5
Cantrips & burst draw6
Recursion2
Counterspells6
Spot removal4
Board wipes2
Stax & hate3
Protection4
Fetchlands2
Dual & shock lands7
Premium utility lands4
Utility lands6
Taplands3
10 Combo(s) Detected (Consistency: 38%)+48ⓘ
Combat Damage Synergy: 1 token doubler, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces14
Win conditions2
Combat threats1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats96Mana base85Interaction81
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos10 total
- Walking Ballista+Heliod, Sun-Crowned
- Narset's Reversal+Isochron Scepter
- Kilo, Apogee Mind+Freed from the Real+Pentad Prism
- Kilo, Apogee Mind+Freed from the Real+Crystalline Crawler
- Kilo, Apogee Mind+Relic of Legends+Freed from the Real
- Kilo, Apogee Mind+Paradise Mantle+Freed from the Real
- Kilo, Apogee Mind+Aura of Dominion+Pentad Prism
- Kilo, Apogee Mind+Aura of Dominion+Crystalline Crawler
- Solar Array+Freed from the Real+Cyberdrive Awakener
- Emry, Lurker of the Loch+Intruder Alarm+Walking Ballista