Mizzix of the Izmagnus

5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(333 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10
Fast mana1
Treasure generators1
Control Strategy Bonus (12 interaction cards)+20
Counterspells2
Artifact/enchantment removal1
Protection1
Two-Color Mana Base (no fixing needed)+17
Two-Color Powerhouse Lands (1)+1
Premium utility lands1
Basic lands2
1 Combo(s) Detected (Consistency: 43%)+17
Combat Damage Synergy: 1 haste enabler+2
Synergy pieces2
Drain effects1
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Mana base75Threats69Interaction63

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Burn12 cards

12 damage dealers. Burn opponents down with direct damage.

Spellslinger (Commander)1 cards

Commander rewards casting instants and sorceries.

Wizard Tribal9 cards

9 wizard creatures detected. Tribal synergies can create powerful board states.

Combos1 total