Commander
5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(333 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Other acceleration1
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw5
Wheels1
Recursion2
Value engines3
Control Strategy Bonus (12 interaction cards)+20ⓘ
Counterspells2
Spot removal2
Artifact/enchantment removal1
Board wipes5
Protection1
Other2
Two-Color Mana Base (no fixing needed)+17ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Premium utility lands1
Utility lands2
Taplands7
1 Combo(s) Detected (Consistency: 43%)+17ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces2
Win conditions3
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base75Threats69Interaction63
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.