Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(435 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
+7
Mana rocks2
Land ramp2
Other acceleration4
Tutors1
+3
Draw engines6
Cantrips & burst draw4
Recursion1
+1
Value engines8
Control Strategy Bonus (33.5 interaction cards)+30ⓘ
Counterspells1
Spot removal5
Board wipes4
Stax & hate12
Protection14
Mono-Color Powerhouse Lands (4)+15ⓘ
Mono-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands1
+7
Utility lands11
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+17
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 51%)+18ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Combat threats3
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction96Threats85Mana base70
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
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Pillowfort12 cards
12 pillowfort effects. Discourage attacks while building your win condition.
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Prison12 cards
12 prison effects. Lock opponents out of the game entirely.
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