Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(308 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators4
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines8
Cantrips & burst draw10
Recursion6
Value engines5
Other1
Spot removal7
Board wipes1
Stax & hate2
Edict effects1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+5
Dual & shock lands7
+6
+6
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+3
+4
+4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces14
Win conditions3
Combat threats4
Sacrifice outlets2
+4
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Threats87Mana base83Consistency80
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
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Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
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Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.