Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(358 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks5
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Draw engines8
Wheels1
Value engines4
Control Strategy Bonus (23.4 interaction cards)+30ⓘ
Counterspells8
Spot removal11
Graveyard hate2
Board wipes2
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands1
3 Combo(s) Detected (Consistency: 36%)+23ⓘ
Tempo Control (lockout lethality)+17.4ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces5
Drain effects4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction95Mana base84Threats66
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Group Hug7 cards
7 group hug effects. Help everyone while secretly advancing your plan.