Commander
5.1±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(324 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp4
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Value engines4
Spot removal6
Board wipes1
Stax & hate4
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands10
Taplands2
6 Combo(s) Detected (Consistency: 64%)+41ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces9
Win conditions1
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats84Mana base80Consistency59
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
-1/-1 Counters38 cards
38 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Goblin Tribal14 cards
14 goblin creatures detected. Tribal synergies can create powerful board states.