Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(178 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
Other acceleration5
Treasure generators1
Commander Draw Engine (Toxrill, the Corrosive provides card draw)+15ⓘ
Low Land Count (31/33)+-5ⓘ
Tutors2
Draw engines5
Cantrips & burst draw5
Counterspells3
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate4
Protection1
Two-Color Mana Base (no fixing needed)+35ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (31/33)+-5ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands2
1 Combo(s) Detected (Consistency: 68%)+21ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces1
Synergy pieces6
Sacrifice outlets1
Drain effects3
Reanimation3
Clone effects1
Mass reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats83Mana base75Consistency58
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Proliferate22 cards
22 proliferate effects. Multiply all your counters at once.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
-1/-1 Counters14 cards
14 -1/-1 counter cards. Weaken and wither opponent creatures.