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Commander
8.6±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence607 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana5
Mana rocks4
Mana dorks1
Land ramp5
Other acceleration4
Treasure generators2
Tutors2
Draw engines7
Cantrips & burst draw6
Recursion2
Value engines5
Counterspells6
Spot removal10
Land destruction1
Board wipes1
Protection1
Mana Acceleration+9ⓘ
Fetchlands6
Dual & shock lands5
Premium utility lands3
Utility lands11
Taplands2
Basic lands3
4 Combo(s) Detected (Consistency: 68%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces2
Win conditions2
Combat threats3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.6 → Bracket 4
1.6 above Bracket 3 ceiling (7)
0.4 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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