Commander
6.1±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(413 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana dorks7
Land ramp2
Other acceleration1
Treasure generators1
Tutors1
Draw engines11
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal12
Artifact/enchantment removal2
Graveyard hate2
Board wipes1
Stax & hate5
Protection7
Other2
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands2
4 Combo Families (4 lines, Consistency: 55%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces3
Combat threats4
Sacrifice outlets1
Token generators2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats90Interaction89Mana base75
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.