Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(318 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Other acceleration3
Treasure generators5
Commander Draw Engine (Gix, Yawgmoth Praetor provides card draw)+10ⓘ
Tutors3
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines5
Spot removal7
Graveyard hate3
Board wipes5
Stax & hate1
Edict effects1
Protection2
Mono-Color Powerhouse Lands (2)+10ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Utility lands11
Basic lands1
Swamp+22
Combat Damage Synergy: aristocrats engine+8ⓘ
Win conditions4
Combat threats3
Drain effects1
Token generators2
Reanimation9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Interaction82Mana base70Threats69
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.