Commander
4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks2
Land ramp1
Other acceleration4
Treasure generators2
Draw engines6
Cantrips & burst draw5
Recursion3
+3
Value engines4
Other2
Spot removal7
Board wipes5
Edict effects2
Protection3
Fetchlands3
+8
+5
+5
Dual & shock lands1
+5
Premium utility lands2
+6
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+4
+9
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces27
Win conditions2
Sacrifice outlets1
Drain effects5
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats95Mana base76Interaction66
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tokens (Commander)29 cards
This deck generates and leverages a wide board of creature tokens.
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Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Storm6 cards
6 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.