Commander
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(613 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Commander Synergy (2 groups)+8ⓘ
Fast mana10
Mana rocks2
Mana dorks1
Other acceleration1
Treasure generators1
Low Land Count (27/29)+-5ⓘ
Tutors5
Draw engines5
Cantrips & burst draw10
Wheels1
Recursion1
Value engines2
Control Strategy Bonus (24 interaction cards)+30ⓘ
Counterspells12
Spot removal7
Board wipes1
Protection3
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (15 sources)+5ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Low Land Count (27/29)+-5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands3
Taplands1
3 Combo(s) Detected (Consistency: 96%)+34ⓘ
Tempo Control (lockout lethality)+18ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Interaction93Consistency92Speed91
-0.4 below Bracket 5 threshold (8.5)
✓
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes6 total
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Cantrips9 cards
9 cantrips. Cheap spells that replace themselves for velocity.