Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(409 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks1
Land ramp2
Other acceleration1
Low Land Count (11/31)+-50ⓘ
Tutors3
Draw engines8
Cantrips & burst draw2
Recursion3
Value engines4
Counterspells2
Spot removal3
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate3
Protection1
Mono-Color Mana Base (no fixing needed)+95ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (11/31)+-50ⓘ
Dual & shock lands1
Utility lands7
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 83%)+22ⓘ
Combo pieces2
Synergy pieces12
Win conditions2
Combat threats2
Token generators2
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.9 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats95Interaction75Consistency74
✓
Game changers 3
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.