Hakbal Cloning [3]

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(429 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8
Fast mana1
Other acceleration1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 tribal lords, 4 evasion enablers, aristocrats engine+25
Tempo Control (lockout lethality)+17.4
1 extra turn effect+5
Token generators1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
Interaction95Consistency87Threats85

1.6 above Bracket 2 ceiling (4.5)

0.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Merfolk Tribal19 cards

19 merfolk creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.