5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(372 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp3
Treasure generators1
Commander Draw Engine (Candlekeep Sage provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw5
Recursion3
Value engines4
Counterspells1
Spot removal12
Board wipes2
Protection7
Two-Color Mana Base (no fixing needed)+20ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands1
14 Combo(s) Detected (Consistency: 34%)+60ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces12
Synergy pieces9
Combat threats1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats97Interaction86Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker23 cards
23 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos14 total
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Abdel Adrian, Gorion's Ward+Restoration Angel+Cloudshift
- Displace+Peregrine Drake+Archaeomancer
- Abdel Adrian, Gorion's Ward+Restoration Angel+Fiend Hunter
- Abdel Adrian, Gorion's Ward+Cloudshift+Archaeomancer
- Abdel Adrian, Gorion's Ward+Momentary Blink+Archaeomancer
- Abdel Adrian, Gorion's Ward+Cloudshift+Arcane Signet+Archaeomancer
- Abdel Adrian, Gorion's Ward+Ghostly Flicker+Archaeomancer
- Abdel Adrian, Gorion's Ward+Essence Flux+Archaeomancer
- Abdel Adrian, Gorion's Ward+Restoration Angel+Essence Flux