Elrond, Master of Scry

Commander
UG
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence203 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
1+10
Mana rocks1
2+6
Mana dorks7
G+5
G+5
1G+1
1G+1
2G+6
2G+1
3G+1
Land ramp2
1G+6
1GU+1
Other acceleration1
2GG+6
Commander Draw Engine (Elrond, Master of Healing provides card draw)+10
Tutors3
U+9
GGG+3
4GG+3
Draw engines8
GG+3
GU+2
GGG+5
3+5
1GU+5
2GG+5
2GU+5
6+1
Cantrips & burst draw15
U+5
G+2
U+1
GG+3
GU+2
1G+2
XGU+2
2U+2
2U+2
2G+2
1GU+1
2G+1
+3 more
Value engines13
G+2
1G+1
2G+2
2G+2
2G+2
1G/UG/U+2
2G+1
1GG+1
2GG+6
2GU+5
3G+1
2GU+1
+1 more
Other1
1U+1
Counterspells1
U+8
Spot removal8
U+5
U+5
2G+6
GGG+3
2G+2
2G+1
2UU+1
4U+6
Protection3
1U+1
1GG+1
1GU+1
Two-Color Mana Base (no fixing needed)+3
Mana Acceleration (12 sources)+2
Dual & shock lands3
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands6
1UU+2
3GGG+2
+3
+2
+2
+2
Basic lands2
+17
+4
Combat Damage Synergy: token package, 2 token doublers, 4 tribal lords, 5 evasion enablers+25
Synergy pieces3
GG+3
3G+1
6+1
Win conditions3
G+6
1GG+6
3GG+5
Combat threats5
GG+3
1G+2
1GG+5
2GU+1
2GU+1
Other1
2G+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 (Bracket 2)+Game Changers Bracket 3
Consistency90Mana base75Threats63
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Elf Tribal33 cards

33 elf creatures detected. Tribal synergies can create powerful board states.

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+1/+1 Counters24 cards

24 counter synergies. Grow your creatures over time for massive threats.

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Legends Matter15 cards

15 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.