Commander
3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(193 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp5
Treasure generators2
Draw engines2
Cantrips & burst draw2
Wheels1
Value engines4
Spot removal2
Protection2
Two-Color Mana Base (no fixing needed)+31ⓘ
Premium utility lands1
Utility lands1
Taplands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces3
Win conditions1
Combat threats2
Drain effects1
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base75Threats74Speed44
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.