Commander
2.5±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(137 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Land ramp2
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw3
Value engines1
Counterspells1
Spot removal3
Stax & hate1
Protection5
Other1
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands1
Utility lands4
Taplands4
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 6 damage multipliers+25ⓘ
Synergy pieces2
Combat threats18
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Threats80Mana base75Speed45
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Samurai Tribal18 cards
18 samurai creatures detected. Tribal synergies can create powerful board states.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.