Quandrix+

Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence229 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Tight Curve+15
Commander Synergy+1
Fast mana1
Mana rocks4
Land ramp10
Other acceleration1
Commander Synergy+2
Tutors1
Draw engines3
Cantrips & burst draw10
Scry & Surveil5
Recursion2
Value engines11
Synergy support1
Counterspells3
Spot removal8
Protection3
Mana Acceleration+4
Two-Color Powerhouse Lands+1
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands12
Taplands1
Basic lands2
Combat Damage Synergy+25
Combo pieces1
Synergy pieces10
Win conditions2
Combat threats5

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

+1/+1 Counters24 cards

24 counter synergies. Grow creatures over time for massive threats.

,,,,
Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
X Spells9 cards

9 X-cost spells. Scale finishers with available mana.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.