Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(232 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks1
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines4
Spot removal12
Graveyard hate2
Board wipes3
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Utility lands6
Taplands1
Basic lands1
Mountain+25
3 Combo Families (3 lines, Consistency: 60%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces5
Synergy pieces14
Win conditions4
Combat threats14
Sacrifice outlets3
Drain effects2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats98Mana base70Interaction47
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal35 cards
35 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.