Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(399 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Draw engines7
Cantrips & burst draw3
Recursion6
Counterspells4
Spot removal13
Board wipes2
Stax & hate7
Edict effects1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands14
Premium utility lands13
Utility lands2
Taplands2
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Win conditions5
Combat threats7
Sacrifice outlets1
Token generators4
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base96Interaction89Threats85
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter27 cards
27 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.