Commander
3.5±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(205 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Other acceleration1
Treasure generators3
Tutors1
Draw engines5
Wheels1
Value engines2
Spot removal2
Board wipes2
Stax & hate3
Protection2
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands3
Basic lands1
Mountain+31
Combat Damage Synergy: token swarm strategy, 5 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 45%)+18ⓘ
Combo pieces2
Synergy pieces9
Win conditions3
Combat threats2
Token generators1
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats85Mana base70Interaction31
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Warrior Tribal24 cards
24 warrior creatures detected. Tribal synergies can create powerful board states.
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.