Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Deterministic combo lines—,+1 more
High confidence(620 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks3
Treasure generators4
Low Land Count (30/33)+-8ⓘ
Tutors3
Draw engines8
Cantrips & burst draw4
Scry & Surveil2
Recursion10
Value engines3
Counterspells1
Spot removal5
Board wipes2
Stax & hate2
Edict effects1
Two-Color Mana Base (no fixing needed)+24ⓘ
Low Land Count (30/33)+-8ⓘ
Fetchlands1
+5
Dual & shock lands3
+6
+5
+4
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands5
+3
+2
+2
+2
Basic lands2
+9
+8
13 Combo Families (66 lines, Consistency: 85%)+78ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Combo pieces21
Synergy pieces9
Win conditions2
Sacrifice outlets2
Drain effects1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats100Consistency84Mana base75
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)16 cards
This deck uses the graveyard as a primary resource.
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Aristocrats28 cards
28 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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