Commander
3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(176 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Other acceleration1
Tutors1
Draw engines4
Value engines1
Counterspells3
Spot removal2
Other1
Mono-Color Mana Base (no fixing needed)+32ⓘ
Basic lands1
Island+38
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base70Consistency34Interaction33
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tap / Untap6 cards
6 tap/untap synergies. Generate extra value from activated abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.