Commander
2.6±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(141 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks3
Land ramp1
Treasure generators3
Draw engines1
Cantrips & burst draw7
Wheels1
Spot removal3
Board wipes3
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Utility lands1
Combat Damage Synergy: token package, 4 extra combats, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces3
Win conditions7
Combat threats3
Token generators2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Threats59Speed48
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.