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Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence375 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana7
Mana rocks4
Low Land Count−40ⓘ
Glass Cannon−10ⓘ
Tutors11
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines1
Counterspells3
Spot removal4
Graveyard hate1
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+61ⓘ
Two-Color Powerhouse Lands (1)+5ⓘ
Mana Acceleration+1ⓘ
Low Land Count−40ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands1
2 Combo(s) Detected (Consistency: 84%)+27ⓘ
Combo pieces5
Synergy pieces2
Sacrifice outlets1
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 → Bracket 4
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes3 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Reanimator5 cards
5 reanimation effects. Cheat big creatures into play from the graveyard.
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Artifacts Matter4 cards
4 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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